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Yin and yang symbol a color
Yin and yang symbol a color














INT scale x =2, scale y =1 ĬHAR black = "#", white = ".", clear = " " Works with: ALGOL 68G version Any - tested with release 1.18.0-9h.tiny. Pragma Assert (Status = Cairo_Status_Success ) Status := Write_To_Png (Surface, "YinYangAda.png" )

yin and yang symbol a color

Procedure Draw (C : Cairo_Context x : Dub y : Dub r : Dub ) is begin YinYang_Tile: EACH NUMBER REPRESENTS A TILE IN THE CHARACTER ROM BACKUP D3, IT WILL GET RESTORED AT THE OUTER LOOPĭBRA D3,loop_tile_OAM NEXT TILE IN STRIPĭBRA D2,loop_sprite_OAM REPEAT UNTIL ALL SPRITES FINISHED. LEA YinYang_Pal, A1 LOAD ADDRESS OF SOURCE DATA LEA YinYang_Tile, A0 LOAD ADDRESS OF SOURCE DATA W # 6, D1 TILE/PAL OFFSET IS SPRITENUM<<6 CHAINED SPRITES MOVE AND SCALE AS ONE UNIT. W # $0040, $3C0002 MARK THIS SPRITE AS CHAINED. W D7, $3C0002 EACH STRIP HAS ITS OWN SHRINK VALUE. B # 2, D2 WE NEED TO LOOP (SPRITE_WIDTH-2) TIMES. IN THIS EXAMPLE THE YIN-YANGS ARE 8 TILES WIDE, THIS BRANCH IS NEVER TAKEN. B # 1, D2 IS THIS SPRITE EXACTLY ONE TILE WIDE?īEQ skipChainedOAM A 1-WIDE SPRITE NEEDS NO CHAINED SPRITES. AUTO INCS TO $8401 WHICH IS WHERE X POS MUST BE STORED.ĬMP. W D3, D1 COMBINE WITH SPRITE HEIGHT,SINCE NEOGEO STORES THEM TOGETHER AS ONE UNIT. AUTO INCS TO $8201 WHICH IS WHERE Y POS MUST BE STORED. W D7, $3C0002 WRITE SIZE PARAMETER TO VRAM W D0, $3C0000 SET DESTINATION ADDRESS OF SIZE PARAMETER INCREMENT THE VALUE IN $3C0000 BY $200 AFTER EACH WRITE TO W # $00FF, D3 BYTE SANITIZE SPRITE HEIGHT B ( A0 ) +, D3 SPRITE HEIGHT - 8 TILES PER SPRITEĪND. (A NEOGEO SPRITE IS ALWAYS 1 TILE WIDE BUT CAN BE OF ARBITRARY HEIGHT) B ( A0 ) +, D2 SPRITE WIDTH - 8 SPRITES PER OBJECT LEA YinYang_Data, A0 LOAD ADDRESS OF SPRITE METADATA THESE VALUES ARE PASSED IN USING THE ABOVE REGISTERSĪDD. all this does is copy the sprite data to video memory.

yin and yang symbol a color

this is just boilerplate required to show hardware sprites to the screen, it's not really relevant to the task. two different sprite objects do not overlap! the yin-yang is 8 sprites total, it is important that base sprite number, needed by NEOGEO hardware

Yin and yang symbol a color full#

(A sprite's tiles must be drawn in ROM at full size.) A value of 0x0FFF is full-size, and the sprite gets smaller as the value decreases. Each sprite has a shrink variable that is written to offset 0x8000 in video memory. The NEOGEO's hardware-supported sprite scaling helps a lot with this task.














Yin and yang symbol a color